![]() ![]() The quest can only be switched off when none of the party members are carrying flawless crystals, and the relevant flag is toggled to make it appear to the game that the player is all done doing work for that character. If this option is selected, toggle the quest off ( toggle_quest(61,3) ), and - I assume - toggle a flag linked to the status of the quest ( set_flag(145,13,0) off, as gf() (get flag?) cannot accept quest numbers as arguments. Talk node 45 reads more or less as follows: if the quest to collect flawless crystals is currently active ( gf(145,13) = 1) and the party is not carrying any ( party_has_item(214) = 0 ), offer a conversation option to end the quest. if you wish to remove it from your journal, speak to the character who gave it, and ask them to terminate the agreement.)" _Yes! If you have more, I will gladly pay for them!_" Text1 = "A look of surprise appears on Sage Angela's face. Question = "Do you need any more flawless crystals?" Please return, should you find more in your travels._" Ĭondition = gf(145,13) = 0 & party_has_item(214) > 0 Text1 = "Sage Angela looks disappointed, but nods anyway. Question = "I have no more flawless crystals to sell. This is what I have thus far:Ĭondition = gf(145,13) = 1 & party_has_item(214) = 0 I was able to muddle through creating new talk nodes, but although my code seems to be sound, it doesn't work. Assuming there is a finite number of flawless crystals in the game world, it would make more sense to be able to turn that quest on and off at will, so it doesn't appear on one's quest list when one doesn't want it there, but try as I might, I cannot work out how to switch on a previously completed quest again. ![]() Toward Sage Angela's quest though, that's a special case, as there doesn't appear to be any trigger in the original game script to end the quest. That can be accomplished simply by commenting out the line that reads take_num_of_item(191,i), and similar feats (preventing Sage Angela in the Tower of Magi from taking flawless crystals, or keeping Fort Haledon from turning hostile if you venture into its basement) can be achieved by doing roughly the same thing. Distinctly simple, isn't it? Discovering that led in turn to searching out the script for Almaria, to see if there was a way to complete Edmund's quest (he wants bags of meal) without actually losing anything. In Avernum 6, opening the cheat console and typing " sdf 134 5 0" to make Druella friendly (not know that you've triggered the trap in her cellar), or " sdf 134 5 1" to make her call you a thief, and refuse to sell you any wine. Knowing that earlier could've saved me a good bit of time both yesterday afternoon, and the night before that, but even so, I discovered what I hoped to anyway. I've been using Windows 7 for what, at least three years now? Considering that, you would think I'd have discovered long before just last night that Explorer can be made to search text inside files simply by prefixing the search string with "content:". ![]()
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