![]() ![]() The offset of a chunk (in chunk coordinates) in the first table can be found by using this formula: 4 * ((x mod 32) + (z mod 32) * 32). The first containing the offsets of chunks in the region file itself, the second providing timestamps for the last updates of those chunks. Region files begin with an 8KiB header, split into two 4KiB tables. division int regionX = ( int ) floor ( chunkX / 32.0f ) int regionZ = ( int ) floor ( chunkZ / 32.0f ) // bit shifts int regionX = chunkX > 5 int regionZ = chunkZ > 5 Structure Header The difference in a world's total file size between the Region file format and the Alpha level format is negligible. JahKob has claimed that this format is up to 7 times faster than the previous system. The McRegion format was adopted nearly unchanged, except for the addition of a table of chunk update timestamps. The system is based on McRegion, a mod by Scaevolus, also known for his development of the Optimine project. The format has been superseded by the Anvil file format however, the Anvil file format made changes only to the chunk format and changed the region file extensions from ".mcr" to ".mca". The file does not begin with a magic number, unlike other file formats, and begins directly with the header. The format took the place of the Alpha level format, which had been in use since the Infdev development phase, where chunks were stored in individual files on the file system. The Region file format is the binary file format for storing Java Edition chunks from Beta 1.3 to release 1.2. Maybe, and only if it fits with the other features of the mod, create an issue about it, I only work on this project on my spare time, but I'd be happy to add wanted features if I can get around to it.This feature is exclusive to Java Edition.Will you add ' X feature not present in the Planned Features section'? Maybe, maybe not, the Mod is entirely Client-sided and does not require it to be installed on the Server, and mostly shows things already available to you at all times like coordinates and Cardinal directions, like an extended but simplified F3 Menu, but it has some exceptions, like very specific Game time, so some servers may not allow it, do look into the Server's rules carefully before using it, do not create issues here asking about that, since I won't know.Will this Mod get me banned from X multiplayer server? No, it might work on 1.14 with some changes, but not anything below 1.14, since this Mod is made with Fabric, which only supports Minecraft 1.14 and above.Add Sun/Moon icons to the current game time, so it's easier to notice if it's Day or Nightĭoes this Mod work on versions below 1.15?.Add current status effects duration to HUD.Add option for E counter (entities) and C counter (chunk sections) (possibly M/C counters as well (monsters/creatures)).Add configuration to move any specific HUD elements around the screen (drag-and-drop if possible).Example: build/libs/simple-utilities-mod-1.0.0.jar.Cd into the project's directory cd simple-utilities-mod.Install Fabric Loader on your Minecraft client.minecraft/config/simple_utilities.toml (does not require Mod Menu mod to edit) Requires Mod Menu mod to open settings screen in-game. ![]() Settings page and config file with Mod Menu.Toggle key (editable in Controls screen, default is k).Nether/overworld coordinates conversion.Different colors based on how low the durability is.Current armour and hand items and their durabilities, available at all times on the screen.Cardinal directions and which Coordinates are increasing/decreasing (Example: (East X+) when looking East, where the X coordinate is increasing).Simplified coordinates that are available at all times on the screen (Example: 39, 64, 200 as X, Y, Z).Simple Utilities Mod (Minecraft 1.15 - 1.19)Īvailable to download from Modrinth or Curseforge.īuilt using Fabric Example Mod Template and made with the Fabric modding toolchain for Minecraft.Ī Minecraft Mod that enhances the Game's HUD with some simple utilities like the following: ![]()
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